On the 10th day before Christmas, we will share our top 5 Dexterity games that we want to play all the time. In dexterity games, players need good physical reflexes and eye hand co-ordination as a determinant of overall success. We can have a bit of fun during training can’t we? Have you tried all of them yet?
5. Lift it!: Players try to build projects depicted on the building cards. Players lift building blocks of different shapes with a crane hook to form the correct structure within the time limit shown on each building card. Each correctly placed block scores a point and additional points are scored if player manages to build the structure correctly within the time limit.
https://boardgamegeek.com/boardgame/132497/lift-it
4. Flip Ships: A cooperative dexterity game in which players take on the roles of brave pilots defending their planet from an onslaught of firepower. Flip your ships to take out the encroaching enemies and to take down the powerful mother ship before it's too late.
https://boardgamegeek.com/boardgame/223215/flip-ships
3. PitchCar: Is a dexterity games where large, wooden, puzzle-like pieces are used to construct a race track that looks very similar to a slot car track when finished. But instead of electricity, players use finger-flicks to send small pucks around the track, whoever finishes the race first wins!
https://boardgamegeek.com/boardgame/150/pitchcar
2. Coconuts: Players launch coconuts toward a field of cups in the middle of the playing area. Land in a cup, and you get to stack it on your player board; land in a cup on someone else's board, and you get to move it to yours. By playing special "Monkey King Magic" cards, you can force opponents to shoot blind, take long shots, or otherwise bollix their efforts to cup a coconut.
https://boardgamegeek.com/boardgame/145639/coconuts
1. Rhino Hero: Players are playing a rhinoceros who is eager to climb a tall building and leap other tall buildings in a single bound. First, though, you need to construct that building by adding walls and roofs to a single building. On a turn, you first place walls on the highest floor, then you choose a roof card in your hand and place it on the wall.