Top 5 Negotiations games to be a better negotiator

On the 11th day before Christmas, we want to share our top 5 Negotiations games that we enjoy most at our sessions. In negotiations games, players can make agreements about coordinating action beyond just trading. And agreements may be either binding or non-binding.

5. Bohnanza: In the game, you plant, then harvest bean cards in order to earn coins. Next, you reveal two cards from the deck, and you can then trade these cards as well as any card in your hand for cards from other players. You can even make future promises for cards received! After trading is complete you end your turn by drawing cards from the deck and placing them at the back of your hand.

https://boardgamegeek.com/boardgame/11/bohnanza

4. I'm the Boss!: Every player is trying to make a deal. Up to 15 deals can be made over the course of the game, but every player cannot be part of every deal. . . so let the negotiations and the FUN begin! Each player who is part of a successful deal will receive a certain amount of money. Complications arise as each player uses their action cards to derail negotiations, insert themselves into a deal, take over the role of boss, and otherwise muck up the smooth flow of deal-making that other players had hoped to achieve.

https://boardgamegeek.com/boardgame/115/im-boss

3. Pit: Is an open-outcry commodity trading game. Players offer trades by crying out the number of cards they want to swap but not their identity. The winner of the hand is the first to collect all of one commodity, declaring whatever commodity has been collected. The winner of the hand scores points equal to the value of the commodity, and the winner of the game is the first to 500 points.

https://boardgamegeek.com/boardgame/140/pit

2. The Resistance: The game is inspired by Mafia/Werewolf. Players are either Resistance Operatives or Imperial Spies. During rounds, they depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players. Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance wins) or fails (Empire wins).

https://boardgamegeek.com/boardgame/41114/resistance

1. Sheriff of Nottingham: Players will not only experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated!

https://boardgamegeek.com/boardgame/157969/sheriff-nottingham