Fantasy Flight started out as a publisher of European comics in the US. They weren't successful until they published the first edition of Twilight Imperium and have since grown to be the 5th largest publisher of boardgames in the world. They have in-house design, art, and development staff, but also are the US publishers of a variety of outside designs. They are known for their large quantities of quality components and flashy art style.
It is 13th century Italy. Trade is flourishing between the city-states and the Levant. Venice, Florence, and Genoa are all bursting with wealth. However, each city-state is also plagued with a weak national army, leaving them defenseless against invasion from their envious neighbors. Enter the Condottiere. As veteran English soldiers returned from the Crusades, Italy found itself with an influx of desperate and capable men. These hired swords were contracted to fight for individual city-states by an agreement known as a condotta. The most elite of these men were the mercenary leaders known as the Condottiere.
The object of Condottiere is to acquire four connected provinces in renaissance Italy. To do this players auction off different provinces on the board and bid on these provinces with a hand of cards representing mercenaries, seasons, scarecrows, and political figures. However, unlike standard auctions in which only the highest bidder loses their bid, in Condottiere every player loses their bid. Players are, in effect, bidding the number of troops they are willing to lose in order to win a province. However, several special effect cards shake the contests up and keep the players guessing.
This game is appropriate for teams looking to learn strategic planning, facing tough tactical decision making and also understanding the basics of auction strategy while playing this game.
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