Gunship - learning from the 1980s

Gunship depicts one of the Western world's finest attack helicopters of that era: The AH-64A Apache. This simulation recreates the weapons, flight systems, and performance of the real machine. The player controls an arsenal that includes laser-guided Hellfire missiles, a 30mm cannon controlled by helmet gunsights, clusters of bombardment rockets – even air-to-air missiles for duels with enemy helicopters! The game starts with flight training at a base in the United States then escalating challenges and hundreds of missions in any one of four regions of the world. After selecting the region, the pilot is assigned a primary and a secondary mission. These could include objectives as "Destroy enemy headquarters" or "Support friendly troops". The latter would be an easier mission, because the battle would be fought closer to friendly lines.

What was interesting in this game was there is no defined time limit. A player can return to any number of Forward Area Resupply Points to be rearmed, refueled and have damage repaired. Returning to the Home Base will end the mission. Ideally, the pilot completes both missions, knocks out other targets, and makes it back to base within 20 minutes.

In its time, Gunship was considered β€œthe best combat flight simulator ever released for an 8-bit computer!" Praising its graphics, weapons, sound, controls, physics, and documentation, it was THE helicopter simulation nominated by numerous computer gaming magazines. You can learn about approaching the missions with some strategic planning but mostly it was an eye-hand coordination type of game. Importantly, it showed how simulations will play a larger part in our lives especially it comes to gaming due to its complexity and sophistication.

What makes this game truly epic is if you can get a Thrustmaster joystick to play this game!